ISymbol or SyntaxNode? How to Choose When Your Roslyn Analysis Crosses Compilations
You've written a Roslyn analyzer that works fine in one project. Then you throw in a second compilation—maybe a test project referencing the first—and...
Cut through the noise with deep dives into high-performance .NET, memory optimization, and system design—curated for experienced C# developers who build mission-critical software.
You've written a Roslyn analyzer that works fine in one project. Then you throw in a second compilation—maybe a test project referencing the first—and...
You've been there. You write a Roslyn analyzer that tweaks a syntax node—maybe you add a null check, or remove a dead branch. You run the analyzer, an...
You've done it. Published your .NET app with Native AOT, got that solo exe file, and copied it over to your coworker's laptop. Double-click. Nothing. ...
You've been debugging a crash for hours. The stack trace points to a native library call, but the managed side shows nothing—no exception, no error co...
You've gone Native AOT. Startup is snappy. Binary is lean. But then you call into that old C++ library via PInvoke, and things start breaking in weird...
You've got a native library to call. Old habit: write a DllImport declaration, decorate with MarshalAs , and call it a day. But then you flip on Nativ...
You've shipped a Native AOT app. It boots fast, memory is tight, and you're feeling good. Then you need to pass a managed delegate to a native library...
You're a C# developer. Not a tourist. You've got commits to ship, a legacy monolith breathing down your neck, and maybe a new feature that demands mod...
You're staring at a C# codebase that's been patched six ways to Sunday. Deadlines loom, junior devs keep adding magic strings, and your tech lead just...
You’ve just added a Roslyn analyzer to your C# project. Clean code, better catches—until it flags a generated file. Suddenly your assemble is red for ...
You're iterating over a million pixels in a real-time audio visualizer. Safe code pins the array, checks bounds every access, and leaves you at 58 fps...
You write a source generator. It works. You ship it. Then a teammate reports: 'The generated code is wrong on the second assemble.' Or: 'It works in V...